400 game design rules

The 400 Project is an expanding list of “400 game design rules“. I suspect the project may have stalled at rule #112 .. still, there’s some juicy stuff in there. I also suspect that for at least half these ‘rules’ there is at least one professional developer somewhere who would say “No ! Never Do That !” or “That’s been overused way too much” … such is usually the case with discussion on game design, and defining absolutes like lists of ‘rules’.

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