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	<title>Comments on: Packaging a Python game for distribution on Windows &#8212; py2exe and cx_Freeze</title>
	<atom:link href="http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/feed/" rel="self" type="application/rss+xml" />
	<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/</link>
	<description>games, served indie side up</description>
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		<title>By: perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-38</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Sun, 05 Oct 2008 22:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-38</guid>
		<description>Yeh, it is sort of irrelevant, since that is very rare to find an OEM Windows install with Python :) Can&#039;t really rely on that if you want more than 0.01 % of people to actually play your game.

Still, it&#039;s cool to see that Python has been preinstalled occasionally  ... sounds like Compaq could have been using it for something interesting in their bundled software ?</description>
		<content:encoded><![CDATA[<p>Yeh, it is sort of irrelevant, since that is very rare to find an OEM Windows install with Python <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Can&#8217;t really rely on that if you want more than 0.01 % of people to actually play your game.</p>
<p>Still, it&#8217;s cool to see that Python has been preinstalled occasionally  &#8230; sounds like Compaq could have been using it for something interesting in their bundled software ?</p>
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		<title>By: Nicolas</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-37</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-37</guid>
		<description>This may be irrelevant but I bought a compaq computer in about 2006-2007 (I think) and it actually came with python preinstalled. I think it was version 2.3.</description>
		<content:encoded><![CDATA[<p>This may be irrelevant but I bought a compaq computer in about 2006-2007 (I think) and it actually came with python preinstalled. I think it was version 2.3.</p>
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		<title>By: perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-32</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Wed, 10 Sep 2008 23:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-32</guid>
		<description>Another link: &lt;a href=&quot;http://boodebr.org/main/python/build-windows-extensions&quot; rel=&quot;nofollow&quot;&gt;Building Python extensions for Windows with only free tools&lt;/a&gt; ... in case you are using a non-pure-Python extension that needs compiling. Gets ugly.</description>
		<content:encoded><![CDATA[<p>Another link: <a href="http://boodebr.org/main/python/build-windows-extensions" rel="nofollow">Building Python extensions for Windows with only free tools</a> &#8230; in case you are using a non-pure-Python extension that needs compiling. Gets ugly.</p>
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		<title>By: perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-27</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Sun, 17 Aug 2008 09:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-27</guid>
		<description>For my own future reference: Here is another Python packaging tool bbfreeze ( http://pypi.python.org/pypi/bbfreeze/ ), which I haven&#039;t tested yet but also looks like a good option. I know of at least one example where bbfreeze has been used to package a PyOpenGL game for Windows ( http://www.ludumdare.com/compo/2008/08/11/exe-video/ ), so it must be fairly capable.</description>
		<content:encoded><![CDATA[<p>For my own future reference: Here is another Python packaging tool bbfreeze ( <a href="http://pypi.python.org/pypi/bbfreeze/" rel="nofollow">http://pypi.python.org/pypi/bbfreeze/</a> ), which I haven&#8217;t tested yet but also looks like a good option. I know of at least one example where bbfreeze has been used to package a PyOpenGL game for Windows ( <a href="http://www.ludumdare.com/compo/2008/08/11/exe-video/" rel="nofollow">http://www.ludumdare.com/compo/2008/08/11/exe-video/</a> ), so it must be fairly capable.</p>
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		<title>By: perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-8</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Mon, 21 Apr 2008 23:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-8</guid>
		<description>One thing I&#039;d really like is to be able to generate a Windows binary without actually using Windows ... eg running under Wine or some other solution.

It sounds like a few people have tried to get py2exe going under Wine without success, although I heard a few Ludum Dare participants mention a tool called PyInstaller ( http://pyinstaller.python-hosting.com/ ) which apparently will work running under Wine. I&#039;m yet to try it myself, but it looks promising.</description>
		<content:encoded><![CDATA[<p>One thing I&#8217;d really like is to be able to generate a Windows binary without actually using Windows &#8230; eg running under Wine or some other solution.</p>
<p>It sounds like a few people have tried to get py2exe going under Wine without success, although I heard a few Ludum Dare participants mention a tool called PyInstaller ( <a href="http://pyinstaller.python-hosting.com/" rel="nofollow">http://pyinstaller.python-hosting.com/</a> ) which apparently will work running under Wine. I&#8217;m yet to try it myself, but it looks promising.</p>
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		<title>By: antonolsen.com &#187; Blog Archive &#187; links for 2008-04-21</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-7</link>
		<dc:creator>antonolsen.com &#187; Blog Archive &#187; links for 2008-04-21</dc:creator>
		<pubDate>Mon, 21 Apr 2008 14:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-7</guid>
		<description>[...] Packaging a Python game for distribution on Windows — py2exe and cx_Freeze &#124; OMGWTF GAMES !!1! Python app/game distribution for windows (tags: python exe windows toread) [...]</description>
		<content:encoded><![CDATA[<p>[...] Packaging a Python game for distribution on Windows — py2exe and cx_Freeze | OMGWTF GAMES !!1! Python app/game distribution for windows (tags: python exe windows toread) [...]</p>
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	<item>
		<title>By: Link Right 2 &#187; Blog Archive &#187; links for 2008-04-21</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-6</link>
		<dc:creator>Link Right 2 &#187; Blog Archive &#187; links for 2008-04-21</dc:creator>
		<pubDate>Mon, 21 Apr 2008 12:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-6</guid>
		<description>[...] Packaging a Python game for distribution on Windows — py2exe and cx_Freeze &#124; OMGWTF GAMES !!1! Python app/game distribution for windows (tags: python exe windows toread) [...]</description>
		<content:encoded><![CDATA[<p>[...] Packaging a Python game for distribution on Windows — py2exe and cx_Freeze | OMGWTF GAMES !!1! Python app/game distribution for windows (tags: python exe windows toread) [...]</p>
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		<title>By: Rene Dudfield</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-4</link>
		<dc:creator>Rene Dudfield</dc:creator>
		<pubDate>Thu, 17 Apr 2008 01:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-4</guid>
		<description>hi,

very nice tute :)

I&#039;d like packing to be a focus for the next pygame release.  So this stuff is easier out of the box.

Perhaps even making it into a project tool like this one:
http://www.pygame.org/project/589/

Or at least documenting it better on the pygame website.
http://www.pygame.org/wiki/WindowsExecutables_Py2Exe



cheers,</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>very nice tute <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;d like packing to be a focus for the next pygame release.  So this stuff is easier out of the box.</p>
<p>Perhaps even making it into a project tool like this one:<br />
<a href="http://www.pygame.org/project/589/" rel="nofollow">http://www.pygame.org/project/589/</a></p>
<p>Or at least documenting it better on the pygame website.<br />
<a href="http://www.pygame.org/wiki/WindowsExecutables_Py2Exe" rel="nofollow">http://www.pygame.org/wiki/WindowsExecutables_Py2Exe</a></p>
<p>cheers,</p>
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