Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable of some pretty impressive Flash games). Ultimately, I decided not to work with Flex for two key reasons:
- There didn’t seem to be many games written with Flex at that stage, and very little in the way of how-tos and tutorials. All the tutorials I found from Adobe and others were geared toward ‘business applications’ and the like.
- The Flex compiler only generates Flash 9, and I wanted to make Flash games for the Wii Opera browser, which only supports Flash 7.
Well, the Wii still doesn’t support Flash 9 (my guess is it never will), but things are changing on the availability of game-making resources for Flex.
Chuck Arellano over at scripted fun has ported his Herder game for Pygame to Flex, and is having some success.
I suspect that there has been a blossoming of Flex game creation content occurring while I wasn’t watching … it could be worth revisiting.
(Image via Wikipedia)
I’ve been so busy with other non-game dev related stuff (and updating Mondrian post-Ludum Dare) I never got a chance to acknowledge the final results of voting.
My game Mondrian got the top score in both Theme and Innovation ! I was, and still am, completely stoked ! … I guess this means Mondrian is well worth investing some more time into, to polish up and release as a more complete game.
You can check out the full results at the Ludum Dare site.
There are some pearls of wisdom here, eg:
For me the retrogaming movement is more than just nostalgia of misty eyed Gen X’ers. It’s a reaction to the current graphical overkill, the simulation obsessed gaming environment of the late 90s. In our quest for absolute graphical realism, we have forgotten the basics of gaming.
Wow. I mean … wow.
Something I (and I’m sure many others) have pondered exactly how to achieve has just materialized: Guncho
Guncho is online system for multiplayer interactive fiction … and the best bit …. it’s based on Inform 7, meaning all the tried-and-true stuff already existing in the Inform system can be used.
I haven’t actually had a chance to check it out yet, but I have high hopes for a new era in interactive fiction.
Via: thekit’s livejournal