Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable of some pretty impressive Flash games). Ultimately, I decided not to work with Flex for two key reasons: cialis tv commercial 2013
- There didn’t seem to be many games written with Flex at that stage, and very little in the way of how-tos and tutorials. All the tutorials I found from Adobe and others were geared toward ‘business applications’ and the like. viagra advice uk
- The Flex compiler only generates Flash 9, and I wanted to make Flash games for the Wii Opera browser, which only supports Flash 7.
Well, the Wii still doesn’t support Flash 9 (my guess is it never will), but things are changing on the availability of game-making resources for Flex. vardenafil and sildenafil
Chuck Arellano over at scripted fun has ported his Herder game for Pygame to Flex, and is having some success. best place to buy cialis online
I suspect that there has been a blossoming of Flex game creation content occurring while I wasn’t watching … it could be worth revisiting.