The Processling of Towlr

I made a Towlr. It’s a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal.

The Processling of Towlr
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(Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting this monstrosity. Respect to the other Fathers and Mothers of Towlr’s)

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Write an Aussie Chumby widget, win cool stuff

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Internode is running a Chumby competition for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services …. and lots of glory. I probably won’t have time to participate, but any keen Aussie Flash developers should really give it a shot. I reckon some sort of backyard cricket game would go down well. viagra or cialis cost

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Creative Commons License photo credit: yoppy cialis 10 mg daily dose

Entries close January 9th, 2009, so get crackin’ :).


Ludum Dare #13 Postmortem : Badass Frog & game dev for mobile devices

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Badass Frog postmortem – the ‘meh’ factor

After my LD #11 ‘Minimalist’ entry was voted “most innovative” game, I’ve been trying to pride myself as “that guy that makes innovative games”. So I thought long and hard about the theme for LD #13, “Roads”, trying to come up with something innovative. But the creative juices just weren’t flowing, and it didn’t happen (I’d also just bought Shaun White Snowboarding: Road Trip for Wii, which was taking time away from ‘designing time’). After 12 hours, with no good ideas for a game I was actually enthused about making, I decided to make a simple Frogger clone – at least this way I could hone my Processing skills, and learn the ins-and-outs of Mobile Processing.

Some thoughts about developing for mobile devices

Turns out there is a whole “other world” of mobile development that I just hadn’t really thought all that hard about. Continue reading…


What I’ve Been Playing : Nov – Dec 2008

  • Cave Story (available for Linux in at archive.org) — I missed this one when it came out (~2004), but over the last few days I saw a few little indirect references to it, I had to check it out. It’s a charming little platformer, with a decent mix of action and story. I hear there is a remake coming to WiiWare … I might well buy it when it’s released.
  • Shaun White Snowboarding : Roadtrip (Wii) — fun pickup and play game. Very easy to make progress, but tricky to master. usa online pharmacy viagra

LD48 #13 : pansapiens timelapse video

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Here’s the timelapse from my recent Ludum Dare 48 hour game development compo session.

LD48 #13 : pansapiens timelapse

One screenshot every 5 mins, taken with the script (screenshot.sh):


#!/bin/sh
OUTDIR=/home/perry/timelapse
DISPLAY=:0.0
import -window root -display $DISPLAY $OUTDIR/$(date +%F_%R.%S).png >/dev/null 2>/dev/null

using the cronjob: tadalafil troche 20mg


0,5,10,15,20,25,30,35,40,45,50,55 * * * * /home/perry/timelapse/screenshot.sh

And converted to a video by running the script (timelapse_convert.sh):


#!/bin/sh
# convert pngs to jpgs and scale down the size
mogrify -format jpg -scale 840x526 *.png
# convert jpgs to video
# will fail if there are any frames of different sizes (geometry)
# also, need to remove "blank" frames if the screensaver went off
mencoder "mf://*.jpg" -mf fps=4 -o timelapse.avi -ovc lavc -lavcopts vcodec=mpeg4:vbitrate=800
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