The Processling of Towlr

I made a Towlr. It’s a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal.

The Processling of Towlr

(Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting this monstrosity. Respect to the other Fathers and Mothers of Towlr’s)

Write an Aussie Chumby widget, win cool stuff

Internode is running a Chumby competition for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services …. and lots of glory. I probably won’t have time to participate, but any keen Aussie Flash developers should really give it a shot. I reckon some sort of backyard cricket game would go down well.

chumby at home
Creative Commons License photo credit: yoppy

Entries close January 9th, 2009, so get crackin’ :).

Ludum Dare #13 Postmortem : Badass Frog & game dev for mobile devices

Badass Frog postmortem – the ‘meh’ factor

After my LD #11 ‘Minimalist’ entry was voted “most innovative” game, I’ve been trying to pride myself as “that guy that makes innovative games”. So I thought long and hard about the theme for LD #13, “Roads”, trying to come up with something innovative. But the creative juices just weren’t flowing, and it didn’t happen (I’d also just bought Shaun White Snowboarding: Road Trip for Wii, which was taking time away from ‘designing time’). After 12 hours, with no good ideas for a game I was actually enthused about making, I decided to make a simple Frogger clone – at least this way I could hone my Processing skills, and learn the ins-and-outs of Mobile Processing.

Some thoughts about developing for mobile devices

Turns out there is a whole “other world” of mobile development that I just hadn’t really thought all that hard about. Continue reading…

What I’ve Been Playing : Nov – Dec 2008

  • Cave Story (available for Linux in at — I missed this one when it came out (~2004), but over the last few days I saw a few little indirect references to it, I had to check it out. It’s a charming little platformer, with a decent mix of action and story. I hear there is a remake coming to WiiWare … I might well buy it when it’s released.
  • Shaun White Snowboarding : Roadtrip (Wii) — fun pickup and play game. Very easy to make progress, but tricky to master.

LD48 #13 : pansapiens timelapse video

Here’s the timelapse from my recent Ludum Dare 48 hour game development compo session.

LD48 #13 : pansapiens timelapse

One screenshot every 5 mins, taken with the script (

import -window root -display $DISPLAY $OUTDIR/$(date +%F_%R.%S).png >/dev/null 2>/dev/null

using the cronjob:

0,5,10,15,20,25,30,35,40,45,50,55 * * * * /home/perry/timelapse/

And converted to a video by running the script (

# convert pngs to jpgs and scale down the size
mogrify -format jpg -scale 840x526 *.png
# convert jpgs to video
# will fail if there are any frames of different sizes (geometry)
# also, need to remove "blank" frames if the screensaver went off
mencoder "mf://*.jpg" -mf fps=4 -o timelapse.avi -ovc lavc -lavcopts vcodec=mpeg4:vbitrate=800