This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use. viagra benzeri ilac
(from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research) porro di cervere viagra
Mechanics, Rules, “core mechanics”, (Struture in McCloud terminology).
Aethetics (Surface in McCloud terminology).
Dynamics (closest to “Craft” in McCloud terminology). sildenafil side effects treatment
Objectives, Goals viagra model 2015
Genre (Idiom in McCloud terminology).
Setup / Progression (game loop) / Resolution (“Winning condition”)