Game Design Concepts : Vocabulary

This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use.

MDA

(from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research)

Mechanics, Rules, “core mechanics”, (Struture in McCloud terminology).

Aethetics (Surface in McCloud terminology).

Dynamics (closest to “Craft” in McCloud terminology).

Other

Objectives, Goals

Genre (Idiom in McCloud terminology).

Setup / Progression (game loop) / Resolution (”Winning condition”)

Related posts:

  1. Game Design Concepts: Mindmap
  2. Game Design Concepts: post-mortem (although I’m not finished)

This entry was posted on Saturday, July 18th, 2009 at 12:34 am and is filed under game design. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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