I’ve really been enjoying the comical scifi serialised novel “Constellation Games” by Leonard Richardson. Now, before I go gushing about how great it is, lest it be interpreted as sucking up to try and win this competition … without further ado, here is another snippet of the freshly translated Constellation Database of Electronic Games of a Certain Complexity (aka the CDBOEGOACC).
WARNING: May contain spoilers. Get up to speed with Chapters 1-19 before reading below the fold …
(Update: With the stunning entries I saw on Twitter, I’m surprised, but apparently I won some type of special CDBOEGOACC Jury Prize. And then the Python random number generator confirmed it. Cool ! @ornithopter won the grand prize – well deserved. Check out all the entries here.)
<artifact-link><point-of-view type=”blog” degree=”.5”/>
(.. further XML cruft removed for less clarity)
Title: Gents: It's showdown waterfeel ! Author: Lharij Pa-farl III (Farang) System: Brain Eclipse Publisher: Shore Behind Suspicious Spawn Rocks clan Synopsis: A simple two player hotseat game simulating a traditional child's antennacle wrestling game. Makes extensive use of RF stimulators so that it is, at least according to marketing material, more exciting than the real thing. A third-party modded version that added a turn-based single player cross-self versus mode was only available to registered adult Farang and licensed establishments [crossref: Autotangle showdown waterfeel].
Title: Talk to the meat
Author: Klaroc Ipsham (Alien)
System: Simulates Hi-Def Flase Daylight
(a cheaper mostly-compatible knockoff of the
original Simulates Hi-Def False Daylight
system carrying a similar name)
Publisher: Reliable HyperMegaZap (also console manufacturer)
Synopsis: Clone of an original False Daylight
game "Meat talkie". You must talk to your (unidentified)
animal prey while it dies to express your gratitude for it's
provision of food and entertainment. If you aren't sincere
enough it's ghost comes and eats you. Some points are earned
for evading the ghost for some time. One of the few original
in-house developed titles, compatible only with the Flase
Daylight hardware and not the original Simulates Hi-Def False
Daylight system. Rapidly produced in attempt to fend off the
short lived Shkoy Knowledge Bureau Inquisition circa ~60 years
after contact.
Title: Special special whiff
Author: [translation in progress]
(Wazungu civilization,
~3 MY pre-contact)
System: Your Friend, Your Partner
Publisher: Silent Noise
Synopsis: You must recreate the sequence of
scents presented to you. When presented with an impossible
scent you must substitute with the furthest possible smell.
Pheromone accumulator and focusing peripheral is required
for effective gameplay (sold separately).
At the time of release, the publisher offered a grand prize
for reaching the 997th cycle on the hardcore dual-scent
difficulty setting. Verification was via mail-in proof of
high score on a proprietary rotary lathed chalk stick
generated by the console, which itself was shaped like a
miniature Wazungu (hence the Wazungu phrase of the time
that roughly translates to "Poop it out, else it didn't
happen").
The prize was never claimed before the publisher became
insolvent, despite numerous fraudulent claims.
(The CDBOEGOACC is being continually expanded to document all games within it's complexity threshold. Here's one just recently added.)
Title: Hunt for whales.
Author: Smoke-Generative-Zygote-Mint-Sonar-Hardball
System: (generated upon request)
Publisher: Save the Humans overlay,
Serious Game subcommittee Smoke liason.
Synopsis: A game where you hunt for whales
in an open world planet-sized ocean. Independent automated
code analysis confirmed that no whales are ever found - it
is presumed that this is because they all moved somewhere else.
A propaganda/art game prepared by a Smoke submind for the
purpose of preparing humanity for potential future scenarios.
Unreleased due to Constellation market research suggesting
that the autistic retro-gamer market was too small and
lacked the influence required to contribute to mission
objectives.
(I can't blame the Constellation being pragmatic about
holding back this early mis-step, although it's a shame
they didn't make a game to help prepare people for that
little ice cap relocation thing, huh ?)