A response to “Cargo Cult Nostalgia” by Peter Silk (maker of the amusing nautical exploration game “The Wager”). You should read that article first (edit: and be sure to read Peter’s comments below), else this probably won’t make any sense.
I essentially agree that the Cargo Cultists might be sometimes fooled by the feeling of nostalgia and focus on the ‘trappings’ as a proxy for the real attributes that they enjoy in a game. But I also think it’s unfair to dismiss all their requests as driven by purely ‘nostalgia endorphins’. Some of these requests no doubt come from their dissatisfaction with design decisions taken for many modern point-and-click adventures that aim to broaden their target market and as a result fail to satisfy a certain type of player.