A response to Cargo Cult Nostalgia

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A response to “Cargo Cult Nostalgia” by Peter Silk (maker of the amusing nautical exploration game “The Wager”). You should read that article first (edit: and be sure to read Peter’s comments below), else this probably won’t make any sense. cialis tv commercial 2013

I essentially agree that the Cargo Cultists might be sometimes fooled by the feeling of nostalgia and focus on the ‘trappings’ as a proxy for the real attributes that they enjoy in a game. But I also think it’s unfair to dismiss all their requests as driven by purely ‘nostalgia endorphins’. Some of these requests no doubt come from their dissatisfaction with design decisions taken for many modern point-and-click adventures that aim to broaden their target market and as a result fail to satisfy a certain type of player.

Continue reading… tadalafil troche 20mg


Raxen’s Run : postmortem of my March #1GAM pew pew game

This post is some reflection and navel gazing regarding my One Game a Month game, Raxen’s Run. Just want to play the game ? It’s here on Kongregate and here using Native Client for Chrome (Linux FTW!). viagra benzeri ilac

  • Raxen's Run

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It’s essentially an on-rails score attack shooter. It can be finished (without giving away too much, in under 10 minutes play time), but it gets hard. It appears that as of the time of writing (10-Apr-2013), no one has beaten the last sector yet.

Kongregate

I decided early in the project this would be my first experiment with Kongregate. Could a simple but (hopefully) amusing Unity game without a massive art asset budget capture the attention of players enough to make some ad revenue ? Like ANY ad revenue ?  Continue reading…

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