What I’m Playing – November 2009
Mass Effect !! Yeah, yeah, I know, I’m over a year behind on this one – but it’s part of may strategy to not spend too much money on the latest games when I don’t have time to actually play them properly. It was on special on Steam, so I pounced. Only a few hours [...]
What I’m Playing – September 2009
Not a huge amount of gaming this month actually – been doing more coding and testing on my uber-secret-Android-project. Here’s what I’ve dabbled in:
The Gratuitous Space Battles beta – it’s currently undergoing lots of balance changes.
Dungeon Quest. It’s a braindead grind-RPG in the simplest sense. But it’s on my Android phone, and it’s on Facebook. [...]
Game Design Concepts: post-mortem (although I’m not finished)
So, the Game Design Concepts course officially finished a little over two weeks ago. I followed along for the first half, but dropped the ball when it came to the month-long design project. Playtesting is time consuming, but essential – and finding a bunch of ‘randoms’ to act as testers for blind playtesting is tricky.
Rather [...]
Game Design Concepts: Mindmap
I’ve made a quick “GDCU” mindmap using XMind. It covers some of the concepts in the Game Design Concepts course, however I don’t claim that is complete, and I may update it over time. Feel free to fork it and add/correct it in any way you feel. I’d love to see updates from others doing [...]
A Game for Griefers (and why I think it’s hard to make a good one)
These are my notes for “Game Design Concepts” Level 8 assignment – we were tasked with outlining the concept for a game that appeals to the player type “Griefer” or “Killer”. I never quite completed the assignment by posting this to the forums, since the text was (& is) all a bit of a ramble [...]
