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Woo hoo ! GrandMasterPixel beta available on the Android Market.

I decided I needed to avoid losing momentum on GrandMasterPixel … so I’ve pushed through to ‘beta’ and made it available on the Android Market. I hope the server backend doesn’t melt (actually it’s hosted on Google App Engine, so I think it will be just fine .. but some optimization wouldn’t hurt [...]

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New title screen for GrandMasterPixel on Android

So after making some mockups, I decided to go ahead with the idea of making a title screen for GrandMasterPixel. I’m not a big fan of superfluous title screens, but this one contains some useful information and navigation buttons so it earns it’s pixels.

Also, thank you, thank you, THANK YOU, to the people who have [...]

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What I’m Playing – January 2010

(… including part of December 2009)

Wii Sport Resort (a family Christmas game)
House of the Dead II & III Returns (Wii) (Worst. Voice acting. Ever. And I love it !)
Left4Dead (I took the plunge and bought two copies when it was on special on Stream – been playing with a friend)
GrandMasterPixel (Android) … yeh, yeh, I [...]

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GrandMasterPixel now available for testing in the Android emulator

With the help of Kyle Stewart’s post over at Binary Sheep, I’ve put together a package that contains the Android emulator along with a copy of GrandMasterPixel. This means that if you aren’t one of the lucky people to own an Android device, you can still help test the game by running it in the [...]

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GrandMasterPixel front page mockups

With the design of GrandMasterPixel, I’ve generally worked on the principle that features should have to fight to be included (ala 37signals), and worked to create the bare minimum required to play the game. No more, no less.
Part of that philosophy lead me to forgo the customary title screen found in many games. At most, [...]

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