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GrandMasterPixel : the Great Pic Drought of 2010 and other chilling tales

Picture this. You’ve just released the beta version of an online mobile game (OG). It is surprisingly more popular than you expected, so much so that it may even become a “massively multiplayer” online game (MMOG). So you are taking a break with your family over Easter. You haven’t written huge amounts of code to [...]

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GrandMasterPixel evolves – some cool things I’ve noticed

GrandMasterPixel – cool things I’ve noticed So it’s been about a week since I released the GrandMasterPixel beta to the Android Market. It’s been an exciting time – here are a bunch of random things I’ve noticed: A surprise – A pic that I’d never judged moving up into the top rankings. This is exciting [...]

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Woo hoo ! GrandMasterPixel beta available on the Android Market.

I decided I needed to avoid losing momentum on GrandMasterPixel … so I’ve pushed through to ‘beta’ and made it available on the Android Market. I hope the server backend doesn’t melt (actually it’s hosted on Google App Engine, so I think it will be just fine .. but some optimization wouldn’t hurt ). Thanks [...]

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New title screen for GrandMasterPixel on Android

So after making some mockups, I decided to go ahead with the idea of making a title screen for GrandMasterPixel. I’m not a big fan of superfluous title screens, but this one contains some useful information and navigation buttons so it earns it’s pixels. Also, thank you, thank you, THANK YOU, to the people who [...]

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What I’m Playing – January 2010

(… including part of December 2009) Wii Sport Resort (a family Christmas game) House of the Dead II & III Returns (Wii) (Worst. Voice acting. Ever. And I love it !) Left4Dead (I took the plunge and bought two copies when it was on special on Stream – been playing with a friend) GrandMasterPixel (Android) [...]

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