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Game Design Concepts: post-mortem (although I’m not finished)

So, the Game Design Concepts course officially finished a little over two weeks ago. I followed along for the first half, but dropped the ball when it came to the month-long design project. Playtesting is time consuming, but essential – and finding a bunch of ‘randoms’ to act as testers for blind playtesting is tricky. [...]

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Game Design Concepts: Mindmap

I’ve made a quick “GDCU” mindmap using XMind. It covers some of the concepts in the Game Design Concepts course, however I don’t claim that is complete, and I may update it over time. Feel free to fork it and add/correct it in any way you feel. I’d love to see updates from others doing [...]

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A Game for Griefers (and why I think it’s hard to make a good one)

These are my notes for “Game Design Concepts” Level 8 assignment – we were tasked with outlining the concept for a game that appeals to the player type “Griefer” or “Killer”. I never quite completed the assignment by posting this to the forums, since the text was (& is) all a bit of a ramble [...]

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Game Design Concepts : My “Homeplay” Assignments

So, I’m doing Ian Schreibers online “Game Design Concepts” course. It’s been great so far, and I’m learning quite a lot. This is a post that I’ll keep updating throughout the Game Design Concepts course, just so I can keep track of my work easily. I may split it up into multiple posts or pages, [...]

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Game Design Concepts : Vocabulary

This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use. MDA (from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research) [...]

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