GrandMasterPixel now available for testing in the Android emulator
With the help of Kyle Stewart’s post over at Binary Sheep, I’ve put together a package that contains the Android emulator along with a copy of GrandMasterPixel. This means that if you aren’t one of the lucky people to own an Android device, you can still help test the game by running it in the [...]
GrandMasterPixel front page mockups
With the design of GrandMasterPixel, I’ve generally worked on the principle that features should have to fight to be included (ala 37signals), and worked to create the bare minimum required to play the game. No more, no less. Part of that philosophy lead me to forgo the customary title screen found in many games. At [...]
Unveiling my uber-secrect Android game : GrandMasterPixel
For the last few months I’ve been spending some time developing a game for the Android mobile platform. Up until now, I’ve just eluded to it as my ‘uber-secret Android project’, but it’s time to let the cat out of the proverbial bag. Introducing …. (drum roll please) … GrandMasterPixel ! GrandMasterPixel is essentially a low-res pixelart [...]
What I’m Playing – November 2009
Mass Effect !! Yeah, yeah, I know, I’m over a year behind on this one – but it’s part of may strategy to not spend too much money on the latest games when I don’t have time to actually play them properly. It was on special on Steam, so I pounced. Only a few hours [...]
What I’m Playing – September 2009
Not a huge amount of gaming this month actually – been doing more coding and testing on my uber-secret-Android-project. Here’s what I’ve dabbled in: The Gratuitous Space Battles beta – it’s currently undergoing lots of balance changes. Dungeon Quest. It’s a braindead grind-RPG in the simplest sense. But it’s on my Android phone, and it’s [...]
