Game Design Concepts : My “Homeplay” Assignments
So, I’m doing Ian Schreibers online “Game Design Concepts” course. It’s been great so far, and I’m learning quite a lot. This is a post that I’ll keep updating throughout the Game Design Concepts course, just so I can keep track of my work easily. I may split it up into multiple posts or pages, [...]
Game Design Concepts : Vocabulary
This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use. MDA (from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research) [...]
Link grab bag – Serious games and serious research about unserious games
Two links I found interesting: Playing Counter Strike and Call of Duty 4 can improve visual perception of contrast ABC Australia is funding the production of Serious Games And a random extra; there have been a number of hyped-up articles about small-time developers making it big with iPhone games recently. A few of the Ludum [...]
Belated Ludum Dare #14 “entry”
Well, it’s not an official entry, since it’s way too late. You can see what I was trying to achieve here and here. Essentially, I was attempting to entertain myself in the boring parts of a plane flight from Rome to Melbourne, via Hong Kong, by making my Ludum Dare entry. Various problems, mainly to [...]
Phobocore – new game release
Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]
