I added a small but significant new feature to “Def” today .. but since I’d really like people to also watch Def on IndieDB as well as this blog .. here’s the link:
Yeh, you don’t even get a single miserable screenshot here. I’m such a jerk. Next I’ll be running loud autoplaying video adverts and using stupid top twenty lists with one item on each page to inflate page views.
I’ll just make a quick bullet-hell shmup, he said. It will be easy and awesome and only take a couple of days, he said.
Want to play it ? It’s at Kongregate here (with highscores) and also on this site (including a standalone Linux version).
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Here’s what a level looks like pre-seeded with Phr ‘no build zones’.
I’m currently designing levels for the campaign/story mode of my tower defensish game Def. There are various approaches that tower defence (TD) or RTS games take in progressively introducing new tower types and enemy types. It’s not uncommon to have a kind of tech tree, or a store where new tower types can be unlocked. As the player progresses through levels and gains more money or experience points, a greater variety of towers become available. These open up new strategies which usually need to be exploited immediately to deal with new enemy types. Read more →
I just pushed a small update for Chomper Deluxe to the OUYA marketplace – it should go live soon. I’ve updated the input framework so that it should happily support wireless XBox, PS3, and several less common controllers. Minor bugfixes and performance improvements. Tweaked graphics. Added a donate button, where you can become a member of the SSoACS.
Arriving in Damascus is an on-rails first-person hypertext interactive fiction (ORFPHIF), made as my One Game A Month, and produced to help battle-test “uTwine”, a Twine for Unity implementation I’ve been working on.
If you just want to play it, try here, or here. It’s short, and even shorter if you tap + a bunch of times.
I started out planning to make a Dear Esther parody, but as I went along, I discovered that (1) not surprisingly, it had already been done, and (2) I was finding it difficult to make light of the original, given the subject matter surrounding grief and loss. So, I went for some parallel universe ‘fanfic’ instead, and tried to capture some of the atmosphere, extending the story in another direction. Here are a bunch of things I learned along the way.
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