Archive for the ‘code’ Category
Friday, November 7th, 2008
Here's a quick initial release of a tiny 'framework' I'm making, since I might use it in the Mini-LD#5 this weekend. I probably won't even participate this time, but just in case, I present to you ...
simplemenu-alpha0.tar.bz2
Requires pygame and rabbyt. It's under the MIT license. I'm regarding this as alpha, ...
Posted in code, pygame, python, rabbyt, releases | No Comments »
Monday, September 22nd, 2008
Note to self: Check out TextWidget before I finish my (unreleased) SimpleMenu moduleĀ ... I may be able to use TextWidget within the SimpleMenu framework .... or the work may have even been done for me since they look similar in spirit.
Posted in code, pygame, python | No Comments »
Sunday, April 20th, 2008
I've just submitted my final game entry for for Ludum Dare 11.
You can download it here [Mondrian_by_pansapiens_LD11.zip] (Windows and Linux compatible).
More details later. Right now, I have to sleeeeeeeep.
Update: Here's the text of the README from the zip. You may need to use the level editor and replace level7.pickle ...
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Tuesday, April 15th, 2008
I do my game development on Ubuntu Linux. In case you hadn't noticed, unlike pretty much every Linux distro, Windows does not come with Python installed by default. For distributing games written in Python on Windows, it's nice to create a compiled executable version (using py2exe or cx_Freeze, for example) ...
Posted in code, python | 8 Comments »
Monday, April 14th, 2008
If you aren't careful (and even sometime when you are) realtime games written in Python sometimes hit speed problems and require some profiling to bring them to a playable speed. Typically, I would use the Python standard library's "profile" module to find "hot" functions which are stealing all the CPU ...
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