Archive for the ‘code’ Category

 

Android Intents captured by various Twitter clients

For my app WristTweets, I implemented a feature where the user could press a button on the LiveView microdisplay to open a URL if one appears in the tweet. If there is no URL shared in the tweet, ideally I wanted to instead open their preferred Twitter client on their phone showing the tweet so [...]

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Belated Ludum Dare #14 “entry”

Well, it’s not an official entry, since it’s way too late. You can see what I was trying to achieve here and here. Essentially, I was attempting to entertain myself in the boring parts of a plane flight from Rome to Melbourne, via Hong Kong, by making my Ludum Dare entry. Various problems, mainly to [...]

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Phobocore – new game release

Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]

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The Processling of Towlr

I made a Towlr. It’s a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal. (Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting this monstrosity. Respect to [...]

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LD48 #13 : pansapiens timelapse video

Here’s the timelapse from my recent Ludum Dare 48 hour game development compo session. [youtube b56mNpfsMeY] LD48 #13 : pansapiens timelapse One screenshot every 5 mins, taken with the script (screenshot.sh): #!/bin/sh OUTDIR=/home/perry/timelapse DISPLAY=:0.0 import -window root -display $DISPLAY $OUTDIR/$(date +%F_%R.%S).png >/dev/null 2>/dev/null using the cronjob: 0,5,10,15,20,25,30,35,40,45,50,55 * * * * /home/perry/timelapse/screenshot.sh And converted to [...]

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