Archive for the ‘code’ Category

 

Simplemenu : alpha0 release

Here’s a quick initial release of a tiny ‘framework’ I’m making, since I might use it in the Mini-LD#5 this weekend. I probably won’t even participate this time, but just in case, I present to you … simplemenu-alpha0.tar.bz2 Requires pygame and rabbyt. It’s under the MIT license. I’m regarding this as alpha, since it’s incomplete [...]

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TextWidget for PyGame

Note to self: Check out TextWidget before I finish my (unreleased) SimpleMenu module  … I may be able to use TextWidget within the SimpleMenu framework …. or the work may have even been done for me since they look similar in spirit.

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Ludum Dare #12 entry: The Siege of von Danken Tower

This is my (pansapiens) entry for Ludum Dare #12. I had various dramas throughout the 48 hour competition, namely two electricity outages … this is not the code I spent most of my time on, but I’m actually happy it all worked out the way it did. The game is written using batari Basic v1.0. [...]

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Mondrian: Final Ludum Dare 11 entry

I’ve just submitted my final game entry for for Ludum Dare 11. You can download it here [Mondrian_by_pansapiens_LD11.zip] (Windows and Linux compatible). More details later. Right now, I have to sleeeeeeeep. Update: Here’s the text of the README from the zip. You may need to use the level editor and replace level7.pickle and level8.pickle with [...]

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Packaging a Python game for distribution on Windows — py2exe and cx_Freeze

I do my game development on Ubuntu Linux. In case you hadn’t noticed, unlike pretty much every Linux distro, Windows does not come with Python installed by default. For distributing games written in Python on Windows, it’s nice to create a compiled executable version (using py2exe or cx_Freeze, for example) that can unzipped or installed [...]

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