Write an Aussie Chumby widget, win cool stuff
Internode is running a Chumby competition for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services …. and lots of glory. I probably won’t have time to participate, but any keen Aussie Flash [...]
The Making of Astrorope: C# ported to Android Java SDK ported to iPhone
Here’s an interesting breakdown by indie developer Niklas Wahrman about the development process for his game Astrorope.
It’s a bit like a “Swedish” tunnel running game crossed with CluClu Land. What’s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged … first written in [...]
Schwartz’ notes on Procedural Modeling of Urban Environments
Procedural Modeling of Urban Environments.
ie automatically generating 3D models of cities. I wish I had time to code something like this. L-systems, agent flocking, lots of cool stuff going on. Maybe one day, if I can find a good excuse.
Flex for Flash games coming of age
Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable [...]
