I’m currently designing levels for the campaign/story mode of my tower defensish game Def. There are various approaches that tower defence (TD) or RTS games take in progressively introducing new tower types and enemy types. It’s not uncommon to have a kind of tech tree, or a store where new tower types can be unlocked. As the player progresses through levels and gains more money or experience points, a greater variety of towers become available. These open up new strategies which usually need to be exploited immediately to deal with new enemy types. Read more →
Arriving in Damascus is an on-rails first-person hypertext interactive fiction (ORFPHIF), made as my One Game A Month, and produced to help battle-test “uTwine”, a Twine for Unity implementation I’ve been working on.
I started out planning to make a Dear Esther parody, but as I went along, I discovered that (1) not surprisingly, it had already been done, and (2) I was finding it difficult to make light of the original, given the subject matter surrounding grief and loss. So, I went for some parallel universe ‘fanfic’ instead, and tried to capture some of the atmosphere, extending the story in another direction. Here are a bunch of things I learned along the way.
The last few weeks I’ve been working on a post-compo version of my tower defensish LD48 game “Def”. Apart from fixing the obvious balance and stalemate issues that pretty much everyone discovered in the ‘survival mode’ after the deadline (thanks for all the screenshots !), I’m adding a campaign mode with some story elements. It’s shaping up to be pretty awesome so far
Some API / behaviour changes in Android 4+ (ICS, Jellybean), mean that many Sony LiveView plugins no longer are listed in the LiveView manager. For developers out there that are still supporting LiveView plugins, you should add the intent-filter (below) to your AndroidManifest.xml for the main Preferences activity.
<intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter>
This will give your plugin an icon under the regular launcher along side other apps, and it should also appear in the plugins list under Sony’s LiveView application.
For my app WristTweets, I implemented a feature where the user could press a button on the LiveView microdisplay to open a URL if one appears in the tweet. If there is no URL shared in the tweet, ideally I wanted to instead open their preferred Twitter client on their phone showing the tweet so that they could take further action (eg retweet, reply, block).
Several clients (‘official’ Twitter app and Plume) successfully capture ACTION_VIEW intents for any twitter.com URL and will display the tweet as desired. Other clients capture various other intents but don’t appear capable of opening a specific tweet via an intent. In some cases there are other undocumented intents that will allow a user profile to be opened via an intent – this is what WristTweets falls back on for clients that can’t directly open a tweet via an intent.
Since others may find this useful, shared below are the intents I discovered for Tweetdeck, Plume, Seesmic, Hootsuite, Twidroid Pro / Ubersocial, and the ‘official’ Twitter app. As far as I know none of these are officially documented, and they obviously may change without notice in future updates.