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	<title>OMGWTFGAMES!!1! &#187; development</title>
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	<link>http://omgwtfgames.com</link>
	<description>games, served indie side up</description>
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		<title>Write an Aussie Chumby widget, win cool stuff</title>
		<link>http://omgwtfgames.com/2008/12/write-an-aussie-chumby-widget-win-cool-stuff/</link>
		<comments>http://omgwtfgames.com/2008/12/write-an-aussie-chumby-widget-win-cool-stuff/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 02:01:27 +0000</pubDate>
		<dc:creator>perry</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[chumby]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://omgwtfgames.com/?p=68</guid>
		<description><![CDATA[Internode is running a Chumby competition for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services &#8230;. and lots of glory. I probably won&#8217;t have time to participate, but any keen Aussie Flash [...]


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			<content:encoded><![CDATA[<p>Internode is running a <a href="http://chumby.on.net/competition/">Chumby competition</a> for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services &#8230;. and lots of glory. I probably won&#8217;t have time to participate, but any keen Aussie Flash developers should really give it a shot. I reckon some sort of backyard cricket game would go down well.</p>
<p><a title="chumby at home" href="http://www.flickr.com/photos/44124362019@N01/2964812156/" target="_blank"><img src="http://farm4.static.flickr.com/3181/2964812156_f18002d294_m.jpg" border="0" alt="chumby at home" /></a><br />
<small><a title="Attribution License" href="http://creativecommons.org/licenses/by/2.0/" target="_blank"><img src="http://omgwtfgames.com/wp-content/plugins/photo-dropper/images/cc.png" border="0" alt="Creative Commons License" width="16" height="16" align="absmiddle" /></a> <a href="http://www.photodropper.com/photos/" target="_blank">photo</a> credit: <a title="yoppy" href="http://www.flickr.com/photos/44124362019@N01/2964812156/" target="_blank">yoppy</a></small></p>
<p><strong>Entries close January 9th, 2009</strong>, so get crackin&#8217; <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>


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		<title>The Making of Astrorope: C# ported to Android Java SDK ported to iPhone</title>
		<link>http://omgwtfgames.com/2008/10/the-making-of-astrorope-c-ported-to-android-java-sdk-ported-to-iphone/</link>
		<comments>http://omgwtfgames.com/2008/10/the-making-of-astrorope-c-ported-to-android-java-sdk-ported-to-iphone/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 02:40:57 +0000</pubDate>
		<dc:creator>perry</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://omgwtfgames.com/?p=45</guid>
		<description><![CDATA[Here&#8217;s an interesting breakdown by indie developer Niklas Wahrman about the development process for his game Astrorope.
It&#8217;s a bit like a &#8220;Swedish&#8221; tunnel running game crossed with CluClu Land. What&#8217;s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged &#8230; first written in [...]


Related posts:<ol><li><a href='http://omgwtfgames.com/2010/01/grandmasterpixel-now-available-for-testing-in-the-android-emulator/' rel='bookmark' title='Permanent Link: GrandMasterPixel now available for testing in the Android emulator'>GrandMasterPixel now available for testing in the Android emulator</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an interesting breakdown by indie developer Niklas Wahrman about t<a href="http://www.gamedev.net/reference/articles/article2570.asp">he development process for his game Astrorope</a>.</p>
<p>It&#8217;s a bit like a &#8220;Swedish&#8221; tunnel running game crossed with <a href="http://en.wikipedia.org/wiki/Clu_Clu_Land">CluClu Land</a>. What&#8217;s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged &#8230; first written in C#, then ported to the Android Java SDK, before finally jumping on the iPhone bandwagon. I also like the discussion about keeping productive through &#8216;ritual&#8217; &#8230; get up early, drink water, eat healthy, execrise, don&#8217;t overwork and take a break if you become unproductive. Good <a href="http://www.ludumdare.com/">Ludum Dare</a> advice <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>


<p>Related posts:<ol><li><a href='http://omgwtfgames.com/2010/01/grandmasterpixel-now-available-for-testing-in-the-android-emulator/' rel='bookmark' title='Permanent Link: GrandMasterPixel now available for testing in the Android emulator'>GrandMasterPixel now available for testing in the Android emulator</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Schwartz&#8217; notes on Procedural Modeling of Urban Environments</title>
		<link>http://omgwtfgames.com/2008/10/schwartz-notes-on-procedural-modeling-of-urban-environments/</link>
		<comments>http://omgwtfgames.com/2008/10/schwartz-notes-on-procedural-modeling-of-urban-environments/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 22:33:56 +0000</pubDate>
		<dc:creator>perry</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://omgwtfgames.com/?p=44</guid>
		<description><![CDATA[Procedural Modeling of UrbanÂ Environments.

ie automatically generating 3D models of cities. I wish I had time to code something like this. L-systems, agent flocking, lots of cool stuff going on. Maybe one day, if I can find a good excuse.


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			<content:encoded><![CDATA[<p><a title="Permanent Link to Procedural Modeling of UrbanÂ Environments" rel="bookmark" href="http://theschwartz.wordpress.com/2006/07/30/procedural-modeling-of-urban-environments/">Procedural Modeling of UrbanÂ Environments.<br />
</a></p>
<p>ie automatically generating 3D models of cities. I wish I had time to code something like this. L-systems, agent flocking, lots of cool stuff going on. Maybe one day, if I can find a good excuse.</p>


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		<title>Flex for Flash games coming of age</title>
		<link>http://omgwtfgames.com/2008/05/flex-for-flash-games-coming-of-age/</link>
		<comments>http://omgwtfgames.com/2008/05/flex-for-flash-games-coming-of-age/#comments</comments>
		<pubDate>Thu, 15 May 2008 22:21:38 +0000</pubDate>
		<dc:creator>perry</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>

		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=28</guid>
		<description><![CDATA[


Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn&#8217;t learn much from it (except maybe that Flex was capable [...]


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			<content:encoded><![CDATA[<div class="zemanta-img"><a href="http://en.wikipedia.org/wiki/Image:Flexicon.png" target="_blank"><img class="alignright" style="block;" src="http://upload.wikimedia.org/wikipedia/en/thumb/7/70/Flexicon.png/202px-Flexicon.png" alt="Adobe Flex" /></a><a href="http://en.wikipedia.org/wiki/Image:Flexicon.png" target="_blank"></a></div>
<div class="zemanta-img">
</div>
<div class="zemanta-img">Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an <a href="http://blog.brokenfunction.com/2007/07/20/flash-plays-doom/">amazing port of Doom using the Flex SDK</a>, but at that stage, there was no source code on offer, so I couldn&#8217;t learn much from it (except maybe that Flex was capable of some pretty impressive Flash games). Ultimately, I decided not to work with Flex for two key reasons:</div>
<ol>
<li>There didn&#8217;t seem to be many games written with Flex at that stage, and very little in the way of how-tos and tutorials. All the tutorials I found from Adobe and others were geared toward &#8216;business applications&#8217; and the like.</li>
<li>The Flex compiler only generates Flash 9, and I wanted to make Flash games for the Wii Opera browser, which only supports Flash 7.</li>
</ol>
<p>Well, the Wii stil doesn&#8217;t support Flash 9 (my guess is it never will), but things are changing on the availability of game-making resources for Flex.</p>
<p><a href="http://www.scriptedfun.com/20000-views-over-4-days-for-my-first-flash-game/">Chuck Arellano over at scripted fun has ported his <em>Herder</em></a> game for Pygame to Flex, and is having some success.</p>
<p>Meanwhile, <span class="articleauthor">Andy &#8216;pinacolada&#8217; Fischer over at gamedev.net<strong> </strong>has written an <a href="http://www.gamedev.net/reference/programming/features/flex/">introductory tutorial covering the Flex SDK for coding Flash games</a>.</span></p>
<p>I suspect that there has been a blossoming of Flex game creation content occurring while I wasn&#8217;t watching &#8230; it could be worth revisiting.</p>
<p>(Image via <a href="http://en.wikipedia.org/wiki/Image:Flexicon.png" target="_blank">Wikipedia</a>)</p>


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