A Game for Griefers (and why I think it’s hard to make a good one)
These are my notes for “Game Design Concepts” Level 8 assignment – we were tasked with outlining the concept for a game that appeals to the player type “Griefer” or “Killer”. I never quite completed the assignment by posting this to the forums, since the text was (& is) all a bit of a ramble [...]
