A Game for Griefers (and why I think it’s hard to make a good one)
These are my notes for “Game Design Concepts” Level 8 assignment – we were tasked with outlining the concept for a game that appeals to the player type “Griefer” or “Killer”. I never quite completed the assignment by posting this to the forums, since the text was (& is) all a bit of a ramble [...]
Game Design Concepts : My “Homeplay” Assignments
So, I’m doing Ian Schreibers online “Game Design Concepts” course. It’s been great so far, and I’m learning quite a lot. This is a post that I’ll keep updating throughout the Game Design Concepts course, just so I can keep track of my work easily. I may split it up into multiple posts or pages, [...]
Game Design Concepts : Vocabulary
This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use. MDA (from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research) [...]
Phobocore – new game release
Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]
Spore reviewed by scientists: EA is spouting pseudo-scientific bullshit
I’ve played about 5 mins of Spore in a games store, so I’m in no position to review it. Draconian DRM issues aside, I wasn’t all that impressed with my brief time in the Cell stage, although I was distracted by the gross-out slimy controllers, caked in grease from the fingers of countless snot nosed [...]
