Archive for the ‘game design’ Category

 

Game Design Concepts : My “Homeplay” Assignments

So, I’m doing Ian Schreibers online “Game Design Concepts” course. It’s been great so far, and I’m learning quite a lot. This is a post that I’ll keep updating throughout the Game Design Concepts course, just so I can keep track of my work easily. I may split it up into multiple posts or pages, [...]

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Game Design Concepts : Vocabulary

This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use.
MDA
(from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research)
Mechanics, Rules, “core [...]

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Phobocore – new game release

Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]

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Spore reviewed by scientists: EA is spouting pseudo-scientific bullshit

I’ve played about 5 mins of Spore in a games store, so I’m in no position to review it. Draconian DRM issues aside, I wasn’t all that impressed with my brief time in the Cell stage, although I was distracted by the gross-out slimy controllers, caked in grease from the fingers of countless snot nosed [...]

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Some game design quotes

Some game design quotes at RandomTerrian.
There are some pearls of wisdom here, eg:
For me the retrogaming movement is more than just nostalgia of misty eyed Gen X’ers. It’s a reaction to the current graphical overkill, the simulation obsessed gaming environment of the late 90s. In our quest for absolute graphical realism, we have forgotten the [...]

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