400 game design rules
The 400 Project is an expanding list of “400 game design rules“. I suspect the project may have stalled at rule #112 .. still, there’s some juicy stuff in there. I also suspect that for at least half these ‘rules’ there is at least one professional developer somewhere who would say “No ! Never Do [...]
Super Mario Demystified (with source code !)
There’s a nice little writeup on Gamasutra describing how the crazy gravity in Super Mario Galaxy was implemented, including demo sourcecode. It’s not ‘real’ physics (no surprises there ….). Essentially, Mario’s orientation is corrected to smoothly align with the surface normal of the closest ‘ground’ polygon. This is the first in a new series of [...]
