Archive for the ‘games’ Category

 

Two adventure games for fans of lowres pixel art

I figure the bunch of talented artists playing GrandMasterPixel may occasionally read this blog, so I thought I’d highlight two pretty cool pixel art games I discovered (between dealing with GMP support requests, feedback, suggestions and bugfixes).
First up: The Maze of Madness (2.0), by Phil Hassey. This is one part text-based choose-your-own-adventure and one part pixel art. [...]

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Woo hoo ! GrandMasterPixel beta available on the Android Market.

I decided I needed to avoid losing momentum on GrandMasterPixel … so I’ve pushed through to ‘beta’ and made it available on the Android Market. I hope the server backend doesn’t melt (actually it’s hosted on Google App Engine, so I think it will be just fine .. but some optimization wouldn’t hurt [...]

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New title screen for GrandMasterPixel on Android

So after making some mockups, I decided to go ahead with the idea of making a title screen for GrandMasterPixel. I’m not a big fan of superfluous title screens, but this one contains some useful information and navigation buttons so it earns it’s pixels.

Also, thank you, thank you, THANK YOU, to the people who have [...]

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Unveiling my uber-secrect Android game : GrandMasterPixel

For the last few months I’ve been spending some time developing a game for the Android mobile platform. Up until now, I’ve just eluded to it as my ‘uber-secret Android project’, but it’s time to let the cat out of the proverbial bag.
Introducing …. (drum roll please) … GrandMasterPixel !
GrandMasterPixel is essentially a low-res pixelart competition, with [...]

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Belated Ludum Dare #14 “entry”

Well, it’s not an official entry, since it’s way too late. You can see what I was trying to achieve here and here. Essentially, I was attempting to entertain myself in the boring parts of a plane flight from Rome to Melbourne, via Hong Kong, by making my Ludum Dare entry. Various problems, mainly to [...]

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