Archive for the ‘games’ Category

Belated Ludum Dare #14 “entry”

Wednesday, April 22nd, 2009

Well, it's not an official entry, since it's way too late. You can see what I was trying to achieve here and here. Essentially, I was attempting to entertain myself in the boring parts of a plane flight from Rome to Melbourne, via Hong Kong, by making my Ludum Dare ...

Phobocore – new game release

Saturday, February 28th, 2009

Here's a new game I've been developing on-and-off for a few months now. I've become pretty busy at "The Day Job" recently, and due to commuting time I haven't found time to add all the features I'd like. I thought rather than sit on this game for many more months, ...

The Processling of Towlr

Tuesday, December 23rd, 2008

I made a Towlr. It's a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal. (Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting ...

Ludum Dare #13 : “Roads” entry : Badass Frog

Monday, December 8th, 2008

So, here's my LD48 #13 entry. It's a very simple little Frogger clone, "ported" to a bunch of platforms by the power of Java + Processing + Mobile Processing. Bad Ass Frog Escapes from LA The Hollywood-script-worthy Backstory The year it 2010. You are the last Frog in LA. Your name is Kurt ...

Sumotori Dreams : physics + AI + saki

Wednesday, November 12th, 2008

Tipped off by dtx on #ludumdare, I discovered Sumotori Dreams, an 87 kilobyte game written by Peter Sotesz for the Breakpoint 2007 competition. It's essentially sumo wresting meets physics simulation meets Funniest Home Videos. Runs nicely under Wine (0.9.12) on Linux too. Here's a video: That's some freaky, freaky drunken AI. No related ...