Raxen’s Run : postmortem of my March #1GAM pew pew game

This post is some reflection and navel gazing regarding my One Game a Month game, Raxen’s Run. Just want to play the game ? It’s here on Kongregate and here using Native Client for Chrome (Linux FTW!).

  • Raxen's Run

 

It’s essentially an on-rails score attack shooter. It can be finished (without giving away too much, in under 10 minutes play time), but it gets hard. It appears that as of the time of writing (10-Apr-2013), no one has beaten the last sector yet.

Kongregate

I decided early in the project this would be my first experiment with Kongregate. Could a simple but (hopefully) amusing Unity game without a massive art asset budget capture the attention of players enough to make some ad revenue ? Like ANY ad revenue ?  Continue reading…


The Chomper Cometh

The last few months I’ve been working on a small retro remake of one of my favorite Atari 2600 games. It’s not a well known one, but even today it plays very well … it’s one of those ‘flow state’ inducing games that you can just zone out and enjoy. Since I’m going to pretend like it’s possible to build some buzz around a small project like this, I’m not saying exactly which Atari 2600 game I’ve remade just yet, but here is a hint :)

Continue reading…


Ludum Dare #24

In case anyone missed it … I had a crack at the Ludum Dare 48 hour game development jam last weekend. It’s been a little while since I’ve done Ludum Dare – it’s much bigger than it was just a few years ago, and the amount of raw talent that turns up to compete is a little intimidating these days.

Nonetheless … I submitted some kind of “25 % finished” demo game at the end of 48 hours. I’m pretty happy with the result so far, and so I’m seriously toying with continuing to expand and develop this one because even though it’s got a long way to go, the flying mechanic feels pretty good.

I made this entry with Unity3D. A couple of years back I’d played with Unity but it never really ‘clicked’ with me. More recently, I tried it again, following some examples in an awesome little book by the guys at Deep Pixel – Unity 3 Blueprints – A Practical Guide to Indie Games Development. After following a few of their tutorials, the penny dropped and I had a much better understanding of how to best use Unity. As a result, my new found love of Unity enabled me to pump out a working prototype for Ludum Dare so quickly it really does feel like cheating compared with more barebones engines. But this is cool … it means game developers are free to focus on gameplay and design, without getting too bogged down with chasing memory leaks and the like, and ultimately more diverse and creative games will emerge … exciting times.

You can download my compo entry and see more here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=198