Archive for the ‘grandmasterpixel’ Category

 

Woo hoo ! GrandMasterPixel beta available on the Android Market.

I decided I needed to avoid losing momentum on GrandMasterPixel … so I’ve pushed through to ‘beta’ and made it available on the Android Market. I hope the server backend doesn’t melt (actually it’s hosted on Google App Engine, so I think it will be just fine .. but some optimization wouldn’t hurt ). Thanks [...]

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New title screen for GrandMasterPixel on Android

So after making some mockups, I decided to go ahead with the idea of making a title screen for GrandMasterPixel. I’m not a big fan of superfluous title screens, but this one contains some useful information and navigation buttons so it earns it’s pixels. Also, thank you, thank you, THANK YOU, to the people who [...]

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GrandMasterPixel now available for testing in the Android emulator

With the help of Kyle Stewart’s post over at Binary Sheep, I’ve put together a package that contains the Android emulator along with a copy of GrandMasterPixel. This means that if you aren’t one of the lucky people to own an Android device, you can still help test the game by running it in the [...]

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GrandMasterPixel front page mockups

With the design of GrandMasterPixel, I’ve generally worked on the principle that features should have to fight to be included (ala 37signals), and worked to create the bare minimum required to play the game. No more, no less. Part of that philosophy lead me to forgo the customary title screen found in many games. At [...]

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Unveiling my uber-secrect Android game : GrandMasterPixel

For the last few months I’ve been spending some time developing a game for the Android mobile platform. Up until now, I’ve just eluded to it as my ‘uber-secret Android project’, but it’s time to let the cat out of the proverbial bag. Introducing …. (drum roll please) … GrandMasterPixel ! GrandMasterPixel is essentially a low-res pixelart [...]

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