I don’t get nearly enough time to play with interactive fiction (aka “text adventures”), but the genre and it’s history really appeals to me .. hence the reason I bought Jason Scott’s new doco – GET LAMP.
Jason (of http://textfiles.com fame) has put some real effort into getting some classic cover art on the DVD, and included a little “feelie” – a fairly weighty numbered coin (as was a common marketing tactic back in the days when Infocom sold boxed versions of it’s games). Here’s a few pics:
I haven’t watched all the content on the DVD yet, but many of the interviews contain little gems of experience on game design issues that early interactive fiction authors encountered, most of which also applies to graphical games as much as text-only games.
Wow. I mean … wow.
Something I (and I’m sure many others) have pondered exactly how to achieve has just materialized: Guncho
Guncho is online system for multiplayer interactive fiction … and the best bit …. it’s based on Inform 7, meaning all the tried-and-true stuff already existing in the Inform system can be used.
I haven’t actually had a chance to check it out yet, but I have high hopes for a new era in interactive fiction.
Via: thekit’s livejournal
I’ve just been researching Interactive Fiction (aka text adventure) systems written in Python. I’ve always wanted to make an interactive fiction, but never quite got around to it. I even started learning the Inform language a few years back, which can be compiled to run on the Infocom Z-machine interpreters (like Frotz, among many others). Of course, I’d rather write it in Python since there’s more chance I could add some custom features to the game.
As tempting as is it to reinvent the wheel and write my own IF interpretor in Python, I figured it was likely that others had already done this grunt work for me. After a bit of Googling, so far Python Universe Builder (PUB) looks like the best option. Hopefully this will save me from the grue.