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	<title>OMGWTFGAMES!!1! &#187; inform</title>
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		<title>Multiplayer Interactive Fiction</title>
		<link>http://omgwtfgames.com/2008/05/multiplayer-interactive-fiction/</link>
		<comments>http://omgwtfgames.com/2008/05/multiplayer-interactive-fiction/#comments</comments>
		<pubDate>Thu, 01 May 2008 11:51:54 +0000</pubDate>
		<dc:creator>perry</dc:creator>
				<category><![CDATA[inform]]></category>
		<category><![CDATA[IF]]></category>
		<category><![CDATA[interactive fiction]]></category>

		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=23</guid>
		<description><![CDATA[Wow. I mean &#8230; wow.
Something I (and I&#8217;m sure many others) have pondered exactly how to achieve has just materialized: Guncho
Guncho is online system for multiplayer interactive fiction &#8230; and the best bit &#8230;. it&#8217;s based on Inform 7, meaning all the tried-and-true stuff already existing in the Inform system can be used.
I haven&#8217;t actually [...]


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			<content:encoded><![CDATA[<p>Wow. I mean &#8230; wow.<br />
Something I (and I&#8217;m sure many others) have pondered exactly how to achieve has just materialized: <a href="http://www.guncho.com/">Guncho</a></p>
<p>Guncho is online system for multiplayer interactive fiction &#8230; and the best bit &#8230;. it&#8217;s based on Inform 7, meaning all the tried-and-true stuff already existing in the Inform system can be used.</p>
<p>I haven&#8217;t actually had a chance to check it out yet, but I have high hopes for a new era in interactive fiction.</p>
<p>Via: <a href="http://thekit.livejournal.com/810216.html">thekit&#8217;s livejournal</a></p>


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		<title>Interactive fiction in Python ?</title>
		<link>http://omgwtfgames.com/2008/04/interactive-fiction-in-python/</link>
		<comments>http://omgwtfgames.com/2008/04/interactive-fiction-in-python/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 09:57:37 +0000</pubDate>
		<dc:creator>perry</dc:creator>
				<category><![CDATA[inform]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[IF]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[z-machine]]></category>

		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=15</guid>
		<description><![CDATA[I&#8217;ve just been researching Interactive Fiction (aka text adventure) systems written in Python. I&#8217;ve always wanted to make an interactive fiction, but never quite got around to it. I even started learning the Inform language a few years back, which can be compiled to run on the Infocom Z-machine interpreters (like Frotz, among many others). [...]


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			<content:encoded><![CDATA[<p>I&#8217;ve just been researching <a href="http://en.wikipedia.org/wiki/Interactive_Fiction">Interactive Fiction</a> (aka text adventure) systems written in Python. I&#8217;ve always wanted to make an interactive fiction, but never quite got around to it. I even started learning the Inform language a few years back, which can be compiled to run on the Infocom Z-machine interpreters (like <a href="http://frotz.homeunix.org/frotz/">Frotz</a>, among many others). Of course, I&#8217;d rather write it in Python since there&#8217;s more chance I could add some custom features to the game.</p>
<p>As tempting as is it to reinvent the wheel and write my own IF interpretor in Python, I figured it was likely that others had already done this grunt work for me. After a bit of Googling, so far <a href="http://py-universe.sourceforge.net/">Python Universe Builder</a> (PUB) looks like the best option. Hopefully this will save me from the grue.</p>


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