Link: Pushing pixels – a beginners guide to pixel animation
Nice article in the latest (Fall 2011) issue of Game Career Guide: http://gamedeveloper.texterity.com/gamedeveloper/fall2011cg#pg39
Link grab bag – Serious games and serious research about unserious games
Two links I found interesting: Playing Counter Strike and Call of Duty 4 can improve visual perception of contrast ABC Australia is funding the production of Serious Games And a random extra; there have been a number of hyped-up articles about small-time developers making it big with iPhone games recently. A few of the Ludum [...]
The Making of Astrorope: C# ported to Android Java SDK ported to iPhone
Here’s an interesting breakdown by indie developer Niklas Wahrman about the development process for his game Astrorope. It’s a bit like a “Swedish” tunnel running game crossed with CluClu Land. What’s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged … first written [...]
You Have To Burn The Rope
I just discovered “You Have To Burn The Rope” by Kian and Mazapan.se (via scriptedfun). It’s an amusing Flash game, well worth giving 5 mins of your time.
Flex for Flash games coming of age
Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable [...]
