Link grab bag – Serious games and serious research about unserious games
Two links I found interesting:
Playing Counter Strike and Call of Duty 4 can improve visual perception of contrast
ABC Australia is funding the production of Serious Games
And a random extra; there have been a number of hyped-up articles about small-time developers making it big with iPhone games recently. A few of the Ludum Dare regulars have [...]
The Making of Astrorope: C# ported to Android Java SDK ported to iPhone
Here’s an interesting breakdown by indie developer Niklas Wahrman about the development process for his game Astrorope.
It’s a bit like a “Swedish” tunnel running game crossed with CluClu Land. What’s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged … first written in [...]
You Have To Burn The Rope
I just discovered “You Have To Burn The Rope” by Kian and Mazapan.se (via scriptedfun). It’s an amusing Flash game, well worth giving 5 mins of your time.
Flex for Flash games coming of age
Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable [...]
8-bit : the film
I went to the Australian Premier (and I expect only screening) of the film 8-bit last night at ACMI last night. It’s essentially a film about the intersection of 8-bit 80 culture video games and art, with a distinct focus in chiptune performers in New York city and various parts of Europe.
I was great … [...]
