Archive for the ‘random’ Category
Wednesday, April 22nd, 2009
Two links I found interesting:
Playing Counter Strike and Call of Duty 4 can improve visual perception of contrast
ABC Australia is funding the production of Serious Games
And a random extra; there have been a number of hyped-up articles about small-time developers making it big with iPhone games recently. A few of ...
Posted in links, random | No Comments »
Tuesday, December 23rd, 2008
Internode is running a Chumby competition for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services .... and lots of glory. I probably won't have time to participate, ...
Posted in development, random | No Comments »
Friday, October 24th, 2008
I've played about 5 mins of Spore in a games store, so I'm in no position to review it. Draconian DRM issues aside, I wasn't all that impressed with my brief time in the Cell stage, although I was distracted by the gross-out slimy controllers, caked in grease from the ...
Posted in game design, random | No Comments »
Friday, August 22nd, 2008
So, I've pretty much played all the games, and taken a long list of notes to guide my voting. Some amazing 48 hour entries this time around. Gotta get those votes in (3 days to go) !!
To make the whole process easier, I used Keeyai's handy torrent of the games, ...
Posted in ludum dare, random | No Comments »
Saturday, June 28th, 2008
The Game On exhibition has been on at ACMI in Melbourne (Fed Square) for about 4 months now. A few months ago, I was lucky enough to exhibit our Atari 2600 collection as part of a collectors event ... unfortunately I didn't get any photos of it in a glass ...
Posted in culture, random | No Comments »