Archive for the ‘releases’ Category

 

Woo hoo ! GrandMasterPixel beta available on the Android Market.

I decided I needed to avoid losing momentum on GrandMasterPixel … so I’ve pushed through to ‘beta’ and made it available on the Android Market. I hope the server backend doesn’t melt (actually it’s hosted on Google App Engine, so I think it will be just fine .. but some optimization wouldn’t hurt [...]

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New title screen for GrandMasterPixel on Android

So after making some mockups, I decided to go ahead with the idea of making a title screen for GrandMasterPixel. I’m not a big fan of superfluous title screens, but this one contains some useful information and navigation buttons so it earns it’s pixels.

Also, thank you, thank you, THANK YOU, to the people who have [...]

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GrandMasterPixel now available for testing in the Android emulator

With the help of Kyle Stewart’s post over at Binary Sheep, I’ve put together a package that contains the Android emulator along with a copy of GrandMasterPixel. This means that if you aren’t one of the lucky people to own an Android device, you can still help test the game by running it in the [...]

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Unveiling my uber-secrect Android game : GrandMasterPixel

For the last few months I’ve been spending some time developing a game for the Android mobile platform. Up until now, I’ve just eluded to it as my ‘uber-secret Android project’, but it’s time to let the cat out of the proverbial bag.
Introducing …. (drum roll please) … GrandMasterPixel !
GrandMasterPixel is essentially a low-res pixelart competition, with [...]

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Phobocore – new game release

Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]

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