Archive for the ‘releases’ Category

Phobocore – new game release

Saturday, February 28th, 2009

Here's a new game I've been developing on-and-off for a few months now. I've become pretty busy at "The Day Job" recently, and due to commuting time I haven't found time to add all the features I'd like. I thought rather than sit on this game for many more months, ...

Ludum Dare #13 : “Roads” entry : Badass Frog

Monday, December 8th, 2008

So, here's my LD48 #13 entry. It's a very simple little Frogger clone, "ported" to a bunch of platforms by the power of Java + Processing + Mobile Processing. Bad Ass Frog Escapes from LA The Hollywood-script-worthy Backstory The year it 2010. You are the last Frog in LA. Your name is Kurt ...

maximalist: GBGames LD#11 ‘minimalist’ minigame meets survival horror

Sunday, November 9th, 2008

So here is my entry for mini-LD#5. It's a cover of GBGames LD#11 entry, 'minimalist', turned evil. Download: maximalist (maximalist_0.12_miniLD5.zip, 4.6 Mb, md5: 68ada72418f029f9d7f5e81ca4792863) (see below for the README) Gameplay video You may wonder why the fullscreen resolution seems strange (800x480). Well, if you owned an Asus EeePC 4G Surf (701), you may not ...

Simplemenu : alpha0 release

Friday, November 7th, 2008

Here's a quick initial release of a tiny 'framework' I'm making, since I might use it in the Mini-LD#5 this weekend. I probably won't even participate this time, but just in case, I present to you ... simplemenu-alpha0.tar.bz2 Requires pygame and rabbyt. It's under the MIT license. I'm regarding this as alpha, ...

Ludum Dare #12 entry: The Siege of von Danken Tower

Sunday, August 10th, 2008

This is my (pansapiens) entry for Ludum Dare #12. I had various dramas throughout the 48 hour competition, namely two electricity outages ... this is not the code I spent most of my time on, but I'm actually happy it all worked out the way it did. The game is written using ...