This post is some reflection and navel gazing regarding my One Game a Month game, Raxen’s Run. Just want to play the game ? It’s here on Kongregate and here using Native Client for Chrome (Linux FTW!).
Raxen’s Run being all glowy & stuff.
It’s essentially an on-rails score attack shooter. It can be finished (without giving away too much, in under 10 minutes play time), but it gets hard. It appears that as of the time of writing (10-Apr-2013), no one has beaten the last sector yet.
I decided early in the project this would be my first experiment with Kongregate. Could a simple but (hopefully) amusing Unity game without a massive art asset budget capture the attention of players enough to make some ad revenue ? Like ANY ad revenue ? Read more →
No time to go into detail just now, but … Chomper is now live on Google Play, ready to nibble it’s way onto all your Androids. It’s a clone of one of my favorite Atari 2600 VCS games, Jawbreaker, but with a few tweaks to make the gameplay a little more varied and tricky than the original.
Read more →
I decided I needed to avoid losing momentum on GrandMasterPixel … so I’ve pushed through to ‘beta’ and made it available on the Android Market. I hope the server backend doesn’t melt (actually it’s hosted on Google App Engine, so I think it will be just fine .. but some optimization wouldn’t hurt ). Thanks to the small number of users who played the game during the alpha phase – you’ve drawn some cool little pics !
Download GrandMasterPixel (beta) from the Android Market
So after making some mockups, I decided to go ahead with the idea of making a title screen for GrandMasterPixel. I’m not a big fan of superfluous title screens, but this one contains some useful information and navigation buttons so it earns it’s pixels.
Also, thank you, thank you, THANK YOU, to the people who have been play testing. I really appreciate that you’ve taken the time to try out the game, even though it is still evolving and a little unpolished at this stage. While I’ve only been given a little bit of feedback so far (nods to @kelseyhigham), I’ve seen (and judged *mwahhahaha*) the pics that a few of you have submitted when I’ve been playing the game myself. It’s been a great encouragement to keeping banging away at making GrandMasterPixel more playable as a social game. I’ve released a new version (1.0.6), and if everything is working as planned. existing users should get an update notification on their mobile device.
Next on the list is implementing ‘notifications’, so you can easily see when one of your pics has been defeated, or if you have levelled up. And then some optimization of the Arena judging interface, which I don’t think is quite snappy enough. And then more types of Rankings lists (daily, weekly, all time etc). And then … and then … and then. Lots more to do !
With the help of Kyle Stewart’s post over at Binary Sheep, I’ve put together a package that contains the Android emulator along with a copy of GrandMasterPixel. This means that if you aren’t one of the lucky people to own an Android device, you can still help test the game by running it in the Android emulator on your Linux, OS X or Windows desktop computer. Keep in mind the download is a little hefty (~ 65 Mb and ~ 200 Mb unzipped).
It’s not quite the same as holding the game in the palm of your hand … but if you don’t want to wrestle with Eclipse and the Android SDK to setup your own development environment, or shell out for one of the snazzy new Android phones hitting the market, it’s the next best thing.
Download GrandMasterPixel + emulator [http://bit.ly/5DrYMr - 65 Mb zipped]
To run the emulator, unzip the archive, run the run_emulator.* script appropriate to your platform (eg, run_emulator.linux.sh, run_emulator.osx.sh or run_emulator.bat. You may need to make the script executable first on OS X and Linux).
If you give it a try, please give me some feedback on FriendFeed, tweet me @OMGWTFGAMES or send a good ol’ email to perry at omgwtfgames.com.