The Chomper Cometh

The last few months I’ve been working on a small retro remake of one of my favorite Atari 2600 games. It’s not a well known one, but even today it plays very well … it’s one of those ‘flow state’ inducing games that you can just zone out and enjoy. Since I’m going to pretend like it’s possible to build some buzz around a small project like this, I’m not saying exactly which Atari 2600 game I’ve remade just yet, but here is a hint :)

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Ludum Dare #12 entry: The Siege of von Danken Tower

This is my (pansapiens) entry for Ludum Dare #12.

I had various dramas throughout the 48 hour competition, namely two electricity outages … this is not the code I spent most of my time on, but I’m actually happy it all worked out the way it did.

The game is written using batari Basic v1.0. I learnt a lot by reading the included sample code, and the excellent batari Basic manual. I also used the online PlayerPal 2600 Sprite Editor to draw the sprites.

Ways to play:

  • All platforms: Play the game on this page (below the fold) in the embedded JStella applet
  • Window, Linux, Mac: download the ROM and run it in Stella ($ sudo apt-get install stella on Debian/Ubuntu).
  • Windows, (maybe Linux): Download this zip archive which contains the windows version of Stella and The Siege of von Danken Tower ROM, which is compatible with Keeyai’s Compo Game Loader
  • Atari 2600 VCS: For the definitive von Danken Tower experience, you should burn it onto an EEPROM and play it on your Atari 2600 VCS (YMMV. AtariAge may help).

You can also look at the ugly source code.

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