Belated Ludum Dare #14 “entry”

Well, it’s not an official entry, since it’s way too late. You can see what I was trying to achieve here and here. Essentially, I was attempting to entertain myself in the boring parts of a plane flight from Rome to Melbourne, via Hong Kong, by making my Ludum Dare entry. Various problems, mainly to [...]

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Phobocore – new game release

Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]

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LD48 #13 : pansapiens timelapse video

Here’s the timelapse from my recent Ludum Dare 48 hour game development compo session. [youtube b56mNpfsMeY] LD48 #13 : pansapiens timelapse One screenshot every 5 mins, taken with the script (screenshot.sh): #!/bin/sh OUTDIR=/home/perry/timelapse DISPLAY=:0.0 import -window root -display $DISPLAY $OUTDIR/$(date +%F_%R.%S).png >/dev/null 2>/dev/null using the cronjob: 0,5,10,15,20,25,30,35,40,45,50,55 * * * * /home/perry/timelapse/screenshot.sh And converted to [...]

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TextWidget for PyGame

Note to self: Check out TextWidget before I finish my (unreleased) SimpleMenu module  … I may be able to use TextWidget within the SimpleMenu framework …. or the work may have even been done for me since they look similar in spirit.

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Profiling Python functions with IPython’s timeit

If you aren’t careful (and even sometime when you are) realtime games written in Python sometimes hit speed problems and require some profiling to bring them to a playable speed. Typically, I would use the Python standard library’s “profile” module to find “hot” functions which are stealing all the CPU cycles. Today I discovered another [...]

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