Since people seemed to enjoy my Ludum Dare game “Planet Sweeper”, I decided to develop the prototype further. The aim is to expand on the basic “particle flow reveals hidden objects” idea to add some depth to the game, polish everything, and build versions primarily targeted at tablet devices (iPads and Android tablets), and maybe the web and OUYA. How time flies when you are having fun – it’s been 5 months since Ludum Dare 30 and no progress updates, so here we go. Progress !
Here’s a rough rundown of the work I’ve done on Planet Sweeper since the initial prototype: Continue reading…
Here’s an interesting breakdown by indie developer Niklas Wahrman about the development process for his game Astrorope.
It’s a bit like a “Swedish” tunnel running game crossed with CluClu Land. What’s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged … first written in C#, then ported to the Android Java SDK, before finally jumping on the iPhone bandwagon. I also like the discussion about keeping productive through ‘ritual’ … get up early, drink water, eat healthy, execrise, don’t overwork and take a break if you become unproductive. Good Ludum Dare advice :).