Internode is running a Chumby competition for developers: create an Australian localised Chumby widget. The creator of the highest rated widget wins a chumby, a copy of Adobe Flash CS4 Professional and an $800 credit towards Internode services …. and lots of glory. I probably won’t have time to participate, but any keen Aussie Flash developers should really give it a shot. I reckon some sort of backyard cricket game would go down well.
photo credit: yoppy
Entries close January 9th, 2009, so get crackin’ :).
Cursor*10 … some very smart design.
I just discovered “You Have To Burn The Rope” by Kian and Mazapan.se (via scriptedfun). It’s an amusing Flash game, well worth giving 5 mins of your time.
Around six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable of some pretty impressive Flash games). Ultimately, I decided not to work with Flex for two key reasons:
- There didn’t seem to be many games written with Flex at that stage, and very little in the way of how-tos and tutorials. All the tutorials I found from Adobe and others were geared toward ‘business applications’ and the like.
- The Flex compiler only generates Flash 9, and I wanted to make Flash games for the Wii Opera browser, which only supports Flash 7.
Well, the Wii still doesn’t support Flash 9 (my guess is it never will), but things are changing on the availability of game-making resources for Flex.
Chuck Arellano over at scripted fun has ported his Herder game for Pygame to Flex, and is having some success.
I suspect that there has been a blossoming of Flex game creation content occurring while I wasn’t watching … it could be worth revisiting.
(Image via Wikipedia)