Saturday, February 28th, 2009
Here's a new game I've been developing on-and-off for a few months now. I've become pretty busy at "The Day Job" recently, and due to commuting time I haven't found time to add all the features I'd like. I thought rather than sit on this game for many more months, ...
Posted in code, game design, games, pygame, python, rabbyt, releases | No Comments »
Thursday, May 1st, 2008
Some game design quotes at RandomTerrian.
There are some pearls of wisdom here, eg:
For me the retrogaming movement is more than just nostalgia of misty eyed Gen X'ers. It's a reaction to the current graphical overkill, the simulation obsessed gaming environment of the late 90s. In our quest for absolute graphical ...
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Wednesday, April 2nd, 2008
The 400 Project is an expanding list of "400 game design rules". I suspect the project may have stalled at rule #112 .. still, there's some juicy stuff in there. I also suspect that for at least half these 'rules' there is at least one professional developer somewhere who would ...
Posted in game design | No Comments »