Saturday, February 28th, 2009
Here's a new game I've been developing on-and-off for a few months now. I've become pretty busy at "The Day Job" recently, and due to commuting time I haven't found time to add all the features I'd like. I thought rather than sit on this game for many more months, ...
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Tuesday, December 23rd, 2008
I made a Towlr. It's a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal.
(Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting ...
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Sunday, November 9th, 2008
Cursor*10 ... some very smart design.
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Sunday, September 28th, 2008
Another note to self. Remember to play Dyson. A winner of a recent 'procedural' themed TIGSource competition.
While I haven't actually had a chance to play it yet, it looks really cool (couldn't be bothered booting up the Windows machine or messing with Wine just at the moment ... there is ...
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Sunday, August 10th, 2008
This is my (pansapiens) entry for Ludum Dare #12.
I had various dramas throughout the 48 hour competition, namely two electricity outages ... this is not the code I spent most of my time on, but I'm actually happy it all worked out the way it did.
The game is written using ...
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