Phobocore – new game release

Saturday, February 28th, 2009

Here's a new game I've been developing on-and-off for a few months now. I've become pretty busy at "The Day Job" recently, and due to commuting time I haven't found time to add all the features I'd like. I thought rather than sit on this game for many more months, ...

The Processling of Towlr

Tuesday, December 23rd, 2008

I made a Towlr. It's a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal. (Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting ...

Cooperate with yourself ….

Sunday, November 9th, 2008

Cursor*10 ... some very smart design. No related posts.

Dyson : RTS with semi-autonomous self-replicating mining machines

Sunday, September 28th, 2008

Another note to self. Remember to play Dyson. A winner of a recent 'procedural' themed TIGSource competition. While I haven't actually had a chance to play it yet, it looks really cool (couldn't be bothered booting up the Windows machine or messing with Wine just at the moment ... there is ...

Ludum Dare #12 entry: The Siege of von Danken Tower

Sunday, August 10th, 2008

This is my (pansapiens) entry for Ludum Dare #12. I had various dramas throughout the 48 hour competition, namely two electricity outages ... this is not the code I spent most of my time on, but I'm actually happy it all worked out the way it did. The game is written using ...