Phobocore – new game release

Here’s a new game I’ve been developing on-and-off for a few months now. I’ve become pretty busy at “The Day Job” recently, and due to commuting time I haven’t found time to add all the features I’d like. I thought rather than sit on this game for many more months, I’d just release it as [...]

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The Processling of Towlr

I made a Towlr. It’s a puzzle. It comes to you without instruction and without explanation. Discover their secret for a delicious reward. It is possible. You may become frustrated. You may even have a minor hissy fit. This is quite normal. (Thanks to Mike Kasprzak of Sykhronics Entertainment for hosting this monstrosity. Respect to [...]

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Cooperate with yourself ….

Cursor*10 … some very smart design.

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Dyson : RTS with semi-autonomous self-replicating mining machines

Another note to self. Remember to play Dyson. A winner of a recent ‘procedural’ themed TIGSource competition. While I haven’t actually had a chance to play it yet, it looks really cool (couldn’t be bothered booting up the Windows machine or messing with Wine just at the moment … there is a ‘Linux patch’ here).

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Ludum Dare #12 entry: The Siege of von Danken Tower

This is my (pansapiens) entry for Ludum Dare #12. I had various dramas throughout the 48 hour competition, namely two electricity outages … this is not the code I spent most of my time on, but I’m actually happy it all worked out the way it did. The game is written using batari Basic v1.0. [...]

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