A Game for Griefers (and why I think it’s hard to make a good one)

These are my notes for “Game Design Concepts” Level 8 assignment – we were tasked with outlining the concept for a game that appeals to the player type “Griefer” or “Killer”. I never quite completed the assignment by posting this to the forums, since the text was (& is) all a bit of a ramble while I organised my thoughts. Despite that, I think there are some useful insights here – and I might clean it up later into some kind of essay. It is written in the context of Richard Bartles article on player types in MUDs, but is generally applicable to pretty much any sufficiently open and complex multiplayer game whether played online, offline or on-tabletop. Read on below the fold .. if you dare …

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