Here’s an interesting breakdown by indie developer Niklas Wahrman about the development process for his game Astrorope.
It’s a bit like a “Swedish” tunnel running game crossed with CluClu Land. What’s most interesting to me is how the game was effectively ported between languages and platforms twice before the final product emerged … first written in C#, then ported to the Android Java SDK, before finally jumping on the iPhone bandwagon. I also like the discussion about keeping productive through ‘ritual’ … get up early, drink water, eat healthy, execrise, don’t overwork and take a break if you become unproductive. Good Ludum Dare advice :).