LD48 #13 : pansapiens timelapse video
Here’s the timelapse from my recent Ludum Dare 48 hour game development compo session.
[youtube b56mNpfsMeY]
LD48 #13 : pansapiens timelapse
One screenshot every 5 mins, taken with the script (screenshot.sh):
#!/bin/sh
OUTDIR=/home/perry/timelapse
DISPLAY=:0.0
import -window root -display $DISPLAY $OUTDIR/$(date +%F_%R.%S).png >/dev/null 2>/dev/null
using the cronjob:
0,5,10,15,20,25,30,35,40,45,50,55 * * * * /home/perry/timelapse/screenshot.sh
And converted to a video by running the script (timelapse_convert.sh):
#!/bin/sh
# convert pngs to [...]
Sumotori Dreams : physics + AI + saki
Tipped off by dtx on #ludumdare, I discovered Sumotori Dreams, an 87 kilobyte game written by Peter Sotesz for the Breakpoint 2007 competition. It’s essentially sumo wresting meets physics simulation meets Funniest Home Videos. Runs nicely under Wine (0.9.12) on Linux too.
Here’s a video:
[youtube BgBuIJsjpuM]
That’s some freaky, freaky drunken AI.
Packaging a Python game for distribution on Windows — py2exe and cx_Freeze
I do my game development on Ubuntu Linux. In case you hadn’t noticed, unlike pretty much every Linux distro, Windows does not come with Python installed by default. For distributing games written in Python on Windows, it’s nice to create a compiled executable version (using py2exe or cx_Freeze, for example) that can unzipped or installed [...]
