Note to self: Ludum Dare voting finishes this weekend

So, I’ve pretty much played all the games, and taken a long list of notes to guide my voting. Some amazing 48 hour entries this time around. Gotta get those votes in (3 days to go) !! To make the whole process easier, I used Keeyai’s handy torrent of the games, which included a copy [...]

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Ludum Dare #12 entry: The Siege of von Danken Tower

This is my (pansapiens) entry for Ludum Dare #12. I had various dramas throughout the 48 hour competition, namely two electricity outages … this is not the code I spent most of my time on, but I’m actually happy it all worked out the way it did. The game is written using batari Basic v1.0. [...]

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Ludum Dare #11: some belated comments on the results

I’ve been so busy with other non-game dev related stuff (and updating Mondrian post-Ludum Dare) I never got a chance to acknowledge the final results of voting. My game Mondrian got the top score in both Theme and Innovation ! I was, and still am, completely stoked ! … I guess this means Mondrian is [...]

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Mondrian: Final Ludum Dare 11 entry

I’ve just submitted my final game entry for for Ludum Dare 11. You can download it here [Mondrian_by_pansapiens_LD11.zip] (Windows and Linux compatible). More details later. Right now, I have to sleeeeeeeep. Update: Here’s the text of the README from the zip. You may need to use the level editor and replace level7.pickle and level8.pickle with [...]

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