Ludum Dare #12 entry: The Siege of von Danken Tower

This is my (pansapiens) entry for Ludum Dare #12.

I had various dramas throughout the 48 hour competition, namely two electricity outages … this is not the code I spent most of my time on, but I’m actually happy it all worked out the way it did.

The game is written using batari Basic v1.0. I learnt a lot by reading the included sample code, and the excellent batari Basic manual. I also used the online PlayerPal 2600 Sprite Editor to draw the sprites.

Ways to play:

  • All platforms: Play the game on this page (below the fold) in the embedded JStella applet
  • Window, Linux, Mac: download the ROM and run it in Stella ($ sudo apt-get install stella on Debian/Ubuntu).
  • Windows, (maybe Linux): Download this zip archive which contains the windows version of Stella and The Siege of von Danken Tower ROM, which is compatible with Keeyai’s Compo Game Loader
  • Atari 2600 VCS: For the definitive von Danken Tower experience, you should burn it onto an EEPROM and play it on your Atari 2600 VCS (YMMV. AtariAge may help).

You can also look at the ugly source code.

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Ludum Dare #11: some belated comments on the results

I’ve been so busy with other non-game dev related stuff (and updating Mondrian post-Ludum Dare) I never got a chance to acknowledge the final results of voting.

My game Mondrian got the top score in both Theme and Innovation ! I was, and still am, completely stoked ! … I guess this means Mondrian is well worth investing some more time into, to polish up and release as a more complete game.

The first, second and third place “Overall” were StrongAI by mrfun, Trivial Escape for Minimalist Island by mjau and Still Pond by hamumu. All well deserved.

You can check out the full results at the Ludum Dare site.

Mondrian: Final Ludum Dare 11 entry

I’ve just submitted my final game entry for for Ludum Dare 11.

You can download it here [] (Windows and Linux compatible).

More details later. Right now, I have to sleeeeeeeep.

Update: Here’s the text of the README from the zip. You may need to use the level editor and replace level7.pickle and level8.pickle with some easier levels.

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