This is a scratchpad for some game design analysis vocabulary from the Game Designs Concept course. I’ll continue to update it throughout the course … it’s simply a place I can go to remind myself of good terminology to use.
(from Hunicke, LeBlanc and Zubek, MDA: A Formal Approach To Game Design and Game Research)
Mechanics, Rules, “core mechanics”, (Struture in McCloud terminology).
Aethetics (Surface in McCloud terminology).
Dynamics (closest to “Craft” in McCloud terminology).
Genre (Idiom in McCloud terminology).
Setup / Progression (game loop) / Resolution (“Winning condition”)