Def alpha 2.02 preview – anyone for playtesting ?

See that little word up on the top left corner .. "ALPHA".

See that little word up on the top left corner .. “ALPHA”.

In the mood for some playtesting ? Take a look at the first public alpha build of Def, the tower defense / RTS hybrid made by aliens, for aliens. No slick video promo, no Kickstarter sales pitch with promises made to be broken. Just a game. An actual game. It’s not quite done yet, but the first 80 % is there, and I’d really like some feedback – too hard, too easy, too buggy, too much fun ? (I wish) :)

Be sure to read the release notes on IndieDB, and send any feedback my way (comment here, there, or email perry at omgwtfgames.com). Games only get good through playtesting, so it’s difficult to over emphasise how important this feedback will be in shaping the final game.

Download here for Windows, Linux and shiny silver computers.


Designing levels for Def – no build zones

With Phr

Here’s what a level looks like pre-seeded with Phr ‘no build zones’.

I’m currently designing levels for the campaign/story mode of my tower defensish game Def.  There are various approaches that tower defence (TD) or RTS games take in progressively introducing new tower types and enemy types. It’s not uncommon to have a kind of tech tree, or a store where new tower types can be unlocked. As the player progresses through levels and gains more money or experience points, a greater variety of towers become available. These open up new strategies which usually need to be exploited immediately to deal with new enemy types. Continue reading…